The Chamber of the Deep

Find the Treasure in the Captain’s Cabin and Bring it to Surface before Pirates Arrive!
This is an escape room game: you and your team mates are supposed to save treasure from the Captain’s Cabin of a shipwrecked flagship.
Since you have found a message-bearing bottle from Captain Enigma, you know how to bring the bounty to the surface.
However, pirates have found another message-bearing bottle. They are already coming for the treasure.

GAME DESCRIPTION
Enigma is the captain of a flagship, Victoria Charlotte. He has carried treasure on the ship – more valuable than the Crown Jewels. However, Victoria Charlotte has sunk in a storm. Before the flagship sank, Enigma managed to throw message-bearing bottles in the sea. He has described the way how you can bring the treasure to the surface. Then he has locked the treasure into the Captain’s Cabin, making sure that all his traps are working. Whoever is going to find the treasure, they must solve the puzzles and clues that the Captain has set up to protect the treasure. He got into a tiny lifeboat, not knowing if he was going to survive the ordeal. One of your friends has found a bottle with a message. You and your friends form a team to save the treasure. However, deep sea pirates are after the treasure. They think the treasure belongs to a long-forgotten witch cult that was thriving near the Solent area, close to Portsmouth. The leader of the pirates is a fanatic believer of the cult, he thinks once he has the treasure, he will be unthinkably rich. The pirates also found one of the bottles. They are already on their way to Portsmouth. Your locator shows that they are getting closer and they will reach Victoria Charlotte within 60 minutes.
Will your team be faster?

Difficulty: escape rate 67%
Duration: 60 minutes game plus briefing and debriefing
Team size: 3-6
Please Choose Correct Number Of PARTICIPANTS Before Checking Out.
For safety reasons, we are unable to accept more than six players at a time As long as your team is less than six players you can add extra people on the day and pay cash or card. . Players should be aged 14 or older. There must be at least one adult (18+) player per room as these games are designed with adults in mind.
The Real Escape can be hired to host a stag/hen, birthday party, company or any other event and can accommodate up to 18 people per hour, with up to 6 in each room.
We’d recommend splitting up your large group into smaller groups and reserve 3 different games.
We have staggered start times (ie 12:00, 12:20, 12:40) but all our escape games can function simultaneously so please book your slots as it appears on our calendar however if you all arrive together we will let you into the rooms at the same time (ie at 12:00).
Please arrive 10 minutes before the time you have booked so we can ensure you are ready when your time slot begins.

WHAT TO BRING
We recommend you wear flat shoes but other than that, just bring yourselves!

The length of the experience varies from team to team but we find that the average session lasts about 60 minutes plus introduction and debriefing.
The Real Escape does not tolerate the use of alcohol, illegal drugs or “legal highs”. Players judged to be under the influence of these substances will be banned from the game.
PARKING:
The Real Escape
257-259 Commercial Road
Portsmouth
PO1 4BP

Tel: 07341979776
If you are travelling by car, there are several car parks in the surrounding area.
Please see more info here:
http://therealescape.co.uk/#parking-info
However if your game starts after 5 pm we do recommend to use either the Sainsbury’s car park or the car park at our rear entrance.
Sainsbury’s car park is situated at the back of The Real Escape, less than a minute walk: Sainsbury’s, 315 Commercial Rd, Portsmouth PO1 4BS
Please read our rules before booking
http://therealescape.co.uk/#rules
Please see our FAQs for more information
http://therealescape.co.uk/faq/
We’d love to help! If you’d like to talk to us about your requirements, please contact us.

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